
as an old polygon modeler and modern sculpture can make near anything in 3D, been worked for wide variety of clients in this field
Made lots of characters for serial animations, teasers, presentations ,fashion models and …
But this don’t mean that i only make organic models!, there are lots of mechanical models that i already made!
had done highpoly models for animations and cinematic, and lowpoly for games and realtime presentation
good knowledge of anatomy would help me lot in sculpting and modeling, i’m still studying to make it better and better
The software i use nowdays are:
- Modo
- Zbrush
- 3dsmax
- Mudbox
- Topogun
- Photoshop
About the speed… i’m fast
,count on me when it matter of time!
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